Draw a 5 by 5 grid on the whiteboard and label each column from A to E and each row from 1 to 5. Each team chooses a square, say “A5”; you say a sentence in simple present you have previously prepared. The team has to put the sentence into the simple past. Before starting the game, choose three squares that won’t have any sentence, and when a team chooses one of these, tell them an earthquake has just swallowed up some of their points–deduct 5 points.
Divide the class into two groups (or three if it is a very large class). Show a column of an equal number of irregular verbs in the infinitive for each group. To make it harder, put those verb cards face down on the board. This way, students have no time to prepare. When the teacher starts the race, the first student of each group runs to the board, uncovers the verb and writes the simple past next to it. Then he/she runs back to his/her groups and hands the marker to the next student who runs to the board and does similarly. The group that finishes first with the least mistakes becomes the winner of the game.
REVIEW OF THE WORD ORDER IN QUESTIONS
This game is really funny. Students have to guess an activity such as smoking, swimming, etc. One student leaves the room. Meanwhile, the others agree on an activity the absent student has to guess by asking a lot of questions. Upon return the student starts to ask questions to identify the activity. He/she substitutes the activity with walrus.
Student: Do you walrus?
Class: Yes, I do. (No, I don’t.)
Student: Do you walrus at home?
Class: No, I don’t.
Student: Do you need special equipment to walrus?
Class: Yes I do.
The game continues until the student is able to guess the activity. The teacher has to make sure that the students ask and answer properly.
REVIEW OF THE TIME
Grab the Clock
Prepare about 15 clock faces showing different times. Have as many labels naming the 15 different times available. The students stand around a table with the little clocks on it facing up. A student starts reading the labels one by one. When the students around the table hear the time, they have to quickly grab the corresponding clock. Whoever grabs the right one, can keep it. Winner is who has the most clocks.
This game can be played the other way around. You show the clock, the students have to grab the corresponding label. You can also use this game in other situations. You may practice opposites in vocabulary teaching.